ARENA SURVIVAL ROGUELITE

Two in the Arena

Mage Rin and swordsman Kohaku — a tale of survival and escape, taken on by two.

Two in the Arena
OVERVIEW

Overview

A fully roguelike arena-survival action game where you fend off waves of enemies. You control the mage Rin and survive the arena alongside Kohaku, a swordsman who fights by his own judgment.

A run lasts a few to a dozen-odd minutes. Rather than endless, it is a clear-based game with a full story and ending. Even when you fall, you earn points on the permanent-growth "Memoria Tree," so every run moves you forward.

3 Difficulty Levels

Normal / Easy / VeryEasy. Even if action games aren't your strength, you can reach the story's ending.

Normal Stages 1–10 + Boss Battles

The threat level rises step by step.

Hard Stages 1–10

A further challenge after clearing. A boss appears on every stage, sustaining the tension.

GAME FEATURES

Features

1. True co-op with a partner who thinks for himself

You control only yourself. Your partner Kohaku changes how he fights at a single command—guarding, supporting, and fighting alongside you.

2. Freeze → finish for a chain explosion

Land the finishing blow on a frozen enemy and the freeze chains outward. The thrill of building it up and pulling it off exactly as planned.

3. Permanent growth that always moves you forward

Earn Memoria Points regardless of the outcome. Grow reliably stronger through the 36-node Memoria Tree. Not a single run is wasted.

CHARACTERS

Characters

Rin — Mage (Player-controlled)

A backline attacker wielding magic bolts, wide-area freezes, and meteors. She dominates the field with freezes and lands the chain's finishing blow herself. Shield and Heal let her survive, too.

Rin

Kohaku — Swordsman (Self-acting partner)

A frontline melee swordsman. He absorbs enemy assaults with parries and guards, and cuts through their ranks with sweeping strikes. He switches tactics in response to your commands.

Kohaku

The Collector

An elegant gentleman who calls himself "the Collector." What he collects is not strength, but the "genuine article" that never breaks under any adversity. Beneath a gentle smile, from the stands, he quietly appraises those who survive to the end—today, as ever.

The Collector
CONTROLS

Controls

Supports both keyboard and gamepad.

Rin's Controls

ActionKeyboard / MouseGamepad
MoveW / A / S / DLeft Stick
CameraMouse MoveRight Stick
Normal AttackLeft Click×
Ice NovaLeft Shift
MeteorER1
ShieldSpace
HealRight Click
UltQL1

Commands to Kohaku

CommandKeyboardGamepad
Attack1D-Pad ↑
Defend2D-Pad ↓
Taunt3D-Pad ←
Rescue4D-Pad →

System Controls

ActionKeyboardGamepad
Pause MenuESCOptions
ConfirmEnter / Space×
Cancel / BackESC
Cursor Move↑ ↓ (W / S)D-Pad / Left Stick
RIN'S SKILLS

Rin's Skills (Starting)

The six core skills of Rin, the player-controlled mage. Values are for the starting state (no upgrades or Memoria).

Normal AttackLeft Click / × No MP Cost

A main attack you can fire anytime. No MP required—it launches auto-aiming magic bolts at enemies within 15m ahead, in a ±45° frontal arc.

MP Cost0
Fire Interval0.45s
Damage~104
Bolt Speed18m/s
  • Range ~54m (bolt lifetime 3s)
  • Upgrades add multi-shot (double/triple), pierce, split, and freeze bolts
When to useThe foundation of Rin's offense—keep firing constantly.
Ice NovaLeft Shift / △ 9m radius / 6s freeze

A control skill that freezes a 9m radius around herself. Low damage, but it freezes every enemy in range for 6 seconds and serves as the trigger for Chain Freeze.

MP Cost45
Freeze Radius9m
Freeze Duration6s
Damage~20
  • Knocks enemies back (no effect on bosses) / no cooldown, MP-based
  • Upgrades: up to +2m radius, +2s freeze, and MP refund per hit
When to useWhen you want to stop a crowd and set up the finishing chain.
MeteorE / R1 3 meteors / 2s burn

A high-damage area attack that drops 3 meteors (one per second) ahead. Impact points burn for 2 seconds after the blast, dealing damage over time.

MP Cost50
Meteor Count3
Blast Radius5m
Burn Duration2s
  • Blast damage ~165 each, burn DoT ~82 total
  • No cooldown, spammable / upgrades: up to 5 meteors, +1m radius, +1s burn; ×1.3 power at MP 80%+
When to useWhen you want to burn down clustered enemies all at once.
ShieldSpace / ○ 2s Full Block

For 2 seconds, nullifies all attacks completely. Contact, blasts, boulders, even boss attacks are reduced to 0 damage, and ranged projectiles are reflected.

MP Cost20
Full Block2s
Move While Blocking×2
Damage TakenZeroed
  • Not reduction but full nullification (take no damage at all)
  • No cooldown, MP-based / upgrade adds +1s duration
When to useWhen you want to tank a boss's big move or a self-destruct head-on.
HealRight Click / □ Heal 35% HP

Heals 35% of max HP to whichever of Rin or Kohaku has the lower HP ratio. Purely healing—no damage.

MP Cost30
Heal Amount35% max HP
TargetLower HP
Cast Time0.4s
  • Ties favor Rin; if only one ally is alive, that ally
  • No cooldown / upgrades: up to 50% heal, plus half to the other ally
When to useWhen either ally's HP is running low.
UltQ / L1 6s Full Invincibility

An ultimate triggered when the gauge is full. For 6 seconds, Rin becomes fully invincible while auto-firing Meteor and Ice Nova continuously.

Full Gauge60
Duration6s
EffectInvincible
Move Speed×1.2
  • While active: auto-casts Meteor every 0.4s and Nova every 1s ignoring MP, fully restores MP, and phases through enemies
  • Gauge builds on kills (+1 minion, +10 elite/boss) / upgrade extends duration up to 10s
When to useFor escaping and wiping out enemies when surrounded.

* Damage values are for the starting state (no upgrades, Memoria, or Adrenaline). They rise as you grow.

KOHAKU'S SKILLS

Kohaku's Skills (Starting)

SkillEffect
Normal AttackA fan-shaped slash, 130° and 2.64m radius. Power rises in Attack mode.
SweepA 360° attack with 3.6m radius. Twice the power of a normal attack. Costs 40 MP.
Parry (Passive)Chance to fully nullify incoming damage. Deflects even boss knockdown attacks and self-destructs.
Damage ReductionBase 10% reduction. Stacks up through command modes, the Guard skill, and upgrades.
Guard SkillDamage reduction +20% for 3 seconds. Used automatically as the situation calls for it.

Command Modes — Switch how Kohaku fights

Commands don't swap skills—they change Kohaku's very strength and positioning. Switch with the D-pad (gamepad) or number keys (keyboard).

↑ / 1Attack
← / 3Taunt
→ / 4Rescue
↓ / 2Defend
Each mode is bound to one of four directions. Switch instantly, anytime.
AttackDamage Damage ×1.5

Attack-focused: he advances and strikes. Damage dealt becomes ×1.5, and he engages up to 16m from Rin. The most aggressive of the four stances.

Damage Dealt×1.5
Dmg ReductionBase only
Engage Range12m
Distance from RinUp to 16m
  • Uses no Guard skill—commits fully to attacking
  • Normal attack 120→180, Sweep 240→360
When to useWhen you want damage output—to maximize Kohaku's damage.
DefendTank Reduction +20% / Parry 30%

Stays near Rin (within 8m) and plays defensively. Damage reduction +20%, and parry chance rises 10%→30%. Guards against approaching enemies.

Dmg Reduction+20%
Parry Chance10→30%
Guard SkillHP ≤50%
Distance from RinUp to 8m
  • Raises his guard when enemies close within 3.5m
  • While the Guard skill is active, an additional +20% reduction
When to useWhen enemy attacks are fierce—to hold the line and shield Rin.
TauntAggro Taunt Range ×2

Draws enemy aggro to himself. Taunt range doubles (10m→20m), and he moves up to 20m from Rin to pull enemies in.

Taunt Range×2 (20m)
Taunt Duration4s
Taunt CD6s
Distance from RinUp to 20m
  • The Taunt skill works in all modes; Taunt mode doubles its range
  • Guard skill triggers at HP ≤30%
When to useWhen you want to gather enemies on Kohaku and keep Rin safe.
RescueSupport Move Speed ×2

An emergency order to rush straight to Rin. ×2 move speed, phases through enemies, immune to flinch. Prioritizes cutting down enemies near Rin (9m).

Move Speed×2
Enemy PhasingYes
FlinchImmune
Priority TargetNear Rin (9m)
  • While more than 3.2m from Rin, prioritizes following over attacking
  • Guard skill triggers at HP ≤30%
When to useWhen Rin is surrounded and in danger—to recall him to her side.
LEVEL UP SKILLS

Level-Up Skills (46 total)

Skill selection screen on level-up

Grow with EXP Orbs

Defeating an enemy drops a glowing green EXP Orb on the spot. Collect them to gain experience, and level up once you reach a threshold. On each level-up, pick one of three skills to strengthen Rin and Kohaku on the fly. Orbs have a pickup range and are drawn in automatically as you get close.

Depending on the order and combination you take, every run yields a completely different build. Even the same skill transforms based on when you take it—that's the depth.

Shared Upgrades (12) — affect both

SkillEffectStacking
Attack UpAttack +10%Max 5
Max HP UpMax HP +10%Max 5
Max MP UpMax MP +10%Max 5
MP Regen UpMP Regen +10%Max 5
RegenHeal 1% of max HP per secondMax 5
LifestealHeal 1% of damage dealtMax 5
Move Speed UpMove Speed +25%Once
EXP UpEXP gained +20%Once
AdrenalineAttack +30% for 5s after a killOnce
Ailment SlayerDamage +40% to burning/frozen enemiesOnce
Elite SlayerDamage +30% to bosses/elitesOnce
Ult ExtendUlt duration +4s (6s→10s)Once

Rin Only (26)

LineSkillEffectStacks
Normal Attack
(7)
Double ShotFires 2 magic bolts in a rowOnce
Triple ShotFires 3 magic bolts in a row *requires Double ShotOnce
SplitOn hit, spawns split bolts (up to 2)Once
Greater SplitIncreases split bolts to up to 4 *requires SplitOnce
PierceMagic bolts pierce enemies without limitOnce
DesperationAt MP ≤50%, normal attack damage ×1.5Once
Frost ShotNormal attacks have a 20% chance to freeze for 1sOnce
Ice Nova
(4)
Ice Nova RadiusFreeze radius +1m (9→max 11m)Max 2
Freeze ExtendFreeze duration +1s (6→max 8s)Max 2
Chain FreezeKilling a frozen enemy chains the freeze outwardOnce
RefundMP +5 per enemy Nova hits (chains count too)Once
Meteor & Fire
(6)
More MeteorsFalling meteors +1 (3→max 5)Max 2
Meteor RadiusBlast radius +1m (5→6m)Once
Burn ExtendImpact burn duration +1s (2→3s)Once
Auto MeteorAuto-casts 1 meteor forward every 4sOnce
EmberKilling a burning enemy leaves magma on the spotOnce
Full MeteorAt MP 80%+, meteor damage & range ×1.3Once
Shield
(2)
Shield ExtendFull-block duration +1s (2→3s)Once
Shield HealWhile Shield is up, heal 10% HP per secondOnce
Heal
(3)
Heal BoostHeal amount +5% (35→max 50%)Max 3
Sustained HealFor 10s after Heal, 3% regen per secondOnce
Echo HealThe non-target ally also heals for halfOnce
Dummy
(3)
Deploy DummyEvery 24s, places a dummy ahead (taunts nearby enemies, HP 150)Once
Faster DeployDeploy interval −3s (24→min 18s) *requires Deploy DummyMax 2
Dummy ExplosionThe decoy detonates when destroyed *requires Deploy DummyOnce
EXP (1) EXP Orb RangeEXP orb attraction range +30% (max +60%)Max 2

Kohaku Only (8)

SkillEffectStacking
Blade SpeedNormal attack interval −0.5s (2.0→1.5s)Once
Extra StrikeNormal attacks gain +1 follow-up hitOnce
Sweep RadiusSweep range +1m (3.6→4.6m)Once
Parry UpNullify chance +10% (base 10%→max 30%)Max 2
Flame BladeMagma forms where an enemy dies, dealing damage over timeOnce
Frost BladeOn hit, a small ice blast erupts (3m radius, 3s freeze)Once
Iron WallDamage reduction +10% (base 10%→max 30%)Max 2
Taunt RadiusTaunt range +2m (10→max 14m)Max 2

Prerequisite System

Triple Shot appears after Double Shot, and Greater Split after Split. Dummy's faster deploy and blast also require Deploy Dummy. There's real joy in charting your own build path.

Example combos: Split × Triple Shot turns normal attacks into a barrage. Frost Blade × Chain Freeze makes your partner's swing the trigger for a chain.
MEMORIA TREE

Memoria Tree (Permanent Growth)

Memoria Tree screen

After every battle, win or lose, the experience from that run accrues directly as Memoria Points. Spend them to awaken the tree's 36 nodes and start each new run reliably stronger.

Branches extend in 4 directions from the central root: up = Rin's basics, down = Kohaku's basics, left = Ice Nova, right = Meteor. At each branch's end waits a special node that lets you start already owning a level-up skill.
* Each node is awakened only once. An end node unlocks only after all preceding nodes on its branch are awakened.
* Restarting mid-run or returning to the title forfeits that run's points.

Up — Rin Basics (5 nodes)

NodeEffectCostRequires
Move SpeedRin move speed +10%200
Max HPRin max HP +5%300Move Speed
Max MPRin max MP +5%300Move Speed
MP RegenRin MP regen +5%300Move Speed
AttackRin attack +5%500HP, MP, MP Regen (all)

Down — Kohaku Basics (5 nodes)

NodeEffectCostRequires
Move SpeedKohaku move speed +10%200
Max HPKohaku max HP +5%300Move Speed
Max MPKohaku max MP +5%300Move Speed
MP RegenKohaku MP regen +5%300Move Speed
AttackKohaku attack +5%500HP, MP, MP Regen (all)

Right — Meteor Line (11 nodes)

NodeEffectCost
Meteor EfficiencyMeteor MP cost −10% (right branch start)300
Meteor Power I / II / IIIMeteor power +5% / +5% / +8% (total +18%)400 / 500 / 1000
Blast Radius I / II / IIIBlast radius +0.3m / +0.3m / +0.4m (total +1m)400 / 500 / 1000
Burn Time I / II / IIIBurn time +0.3s / +0.3s / +0.4s (total +1s)400 / 500 / 1000
★ Auto MeteorStart owning Auto Meteor (requires all 9 right-branch nodes)3000

Left — Ice Nova Line (11 nodes)

NodeEffectCost
Nova EfficiencyIce Nova MP cost −10% (left branch start)300
Nova Power I / II / IIINova power +5% / +5% / +8% (total +18%)400 / 500 / 1000
Nova Radius I / II / IIIFreeze radius +0.3m / +0.3m / +0.4m (total +1m)400 / 500 / 1000
Freeze Time I / II / IIIFreeze time +0.3s / +0.3s / +0.4s (total +1s)400 / 500 / 1000
★ Chain FreezeStart owning Chain Freeze (requires all 9 left-branch nodes)3000

Starting-Skill Unlocks (4 extra nodes)

NodeEffectCostRequires
★ Double ShotStart owning Double Shot3000Rin Attack
★ SplitStart owning Split3000Rin Attack
★ Flame BladeStart owning Flame Blade3000Kohaku Attack
★ Frost BladeStart owning Frost Blade3000Kohaku Attack

Awakening every node costs 33,200 Memoria Points in total. Which branch to grow first, which ★ to aim for — designing the tree is part of your strategy.